vrscene that will be used for the scene override.Įdit Override Snippet – Launches an editor window that allows code snippets for editing the scene override settings. Use Scene Override – Enables the scene override.įrom File (*.vrscene) – Allows you to specify a. A value of 1 plays the animation at normal speed. Speed – Speed multiplier for the animation. If it is greater than the number of frames, the Type option determines how the extra frames are interpreted. If this value is less than the total number of frames, the animation is clipped. Length – Sets the length of the animation. Start – Sets the frame for the first frame of the animation. Ping-pong – When the end of the animation is reached, the animation is reversed. Play once – Plays the animation once, then displays the last frame of the animation for all further frames. Loop – Plays the entire animation, then restarts on the initial frame. Playback – Specifies how to read the animation in the. Scale – Allows the vrscene or USD to be quickly scaled up or down.Īdd Lights – When enabled, uses any lights in the. Use the Auto mode when loading a USD file. Auto – It aligns the vertical axis of the vrscene with the vertical axis in the scene in cases where the vrscene was not exported from 3ds Max. None – No changes in the axes are applied. makes possible of billions of instances of a geometry.įlip Axis – Controls which axis is used as a vertical - the Y or Z axes for the loaded vrscene.the instanced scene uses much less memory.Additionally the file can be used to transfer shaders from 3ds Max to Maya. It contains information about the geometry, lights, and shaders in the scene and can be rendered with the V-Ray Standalone. Geometry Load Mode has several advantages: vrscene file format is an ASCII file that can be exported from 3ds Max.
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